Engine
Build full projects, not only week packs.
SoulScorch supports songs, characters, stages, modcharts, custom states, replay systems, packaging, and multi-backend scripting from one HaxeFlixel codebase.
SoulScorch Engine
SoulScorch started from an FNF base, but it is being documented and shaped as a broader engine. This wiki covers the creator-facing side of that work: songs, stages, scripting, project structure, mod showcases, and community events.
Learn the repo shape, creator workflow, and where the engine ends and the service layer begins.
Understand what SoulScorch already supports and how the current codebase is organized.
Track active and upcoming events, public rosters, and the projects being built around them.
Engine
SoulScorch supports songs, characters, stages, modcharts, custom states, replay systems, packaging, and multi-backend scripting from one HaxeFlixel codebase.
Marketplace
Listings can advertise billboard copy, showcase themes, avatar-ready booths, jam support, and multiplayer-facing metadata for HomeSoul Cove.
Showcases
The site, the catalog, and HomeSoul Cove can all reinforce how a project is described, discovered, and remembered.
Editors
Creators can stay in one toolset while iterating on content, and this site explains which editor is responsible for which part of the pipeline.
Wiki Sections
What The Site Covers
Engine structure -> songs, stages, states, tools Scripting -> six supported backends Showcases -> HomeSoulDB and HomeSoul Cove presentation Events -> game jams, mod jams, stands, rosters
What SoulScorch Actually Is
SoulScorch still carries the homebrew spirit. It is scrappy, creator-facing, and heavily mod-oriented. At the same time, the codebase already covers much more than a basic FNF fork. It ships scripting backends, chart and asset systems, editors, cutscenes, dialogues, shaders, replays, 3D experiments, and a community catalog layer.
This wiki is written to help people understand where the engine is today and where it can go next. The goal is not to sound corporate. The goal is to make the engine usable, understandable, and welcoming to people who want to build weird, stylish, or ambitious projects.
Roadmap Tracks
Small asset packs, larger overhauls, and custom gameplay behaviors should all feel like native use cases, not awkward exceptions.
The engine needs documentation and tooling that support full original games built on the same base, including custom progression, hubs, and presentation.
HomeSoulDB and HomeSoul Cove are the discovery layer. They help people browse, test, showcase, and talk about projects inside the broader SoulScorch space.
Current mood: bright homebrew console channel, creator-first docs, standout showcases, and a community rhythm scene that feels alive.